zSnout

Debug: Math to GLSL

{
  "type": "binary-fn",
  "name": "+",
  "left": {
    "type": "binary-fn",
    "name": "^",
    "left": {
      "type": "constant",
      "name": "z"
    },
    "right": {
      "type": "number",
      "value": [
        2,
        0
      ]
    }
  },
  "right": {
    "type": "constant",
    "name": "c"
  }
}

GLSL: (cx_sqr(z)) + (c)